If youre using a 32-bit version of Windows, you can still run the metadata injector from the.Tower is the tool of choicefor over 100,000 users worldwide. The new Tower adds a lot of great features that help me go on with my day faster like the ability to create pull-requests directly from the tool. Tower is the perfect Git client, I honestly wouldn’t want to use anything else.
360 Video Metadata App And Windows Mac Or WindowsUse the metadata injector to prepare 360 videos for upload to YouTube.The same functionality is available via desktop on the YouTube site, or on embedded videos in the chrome browser, with users able to change angle by clicking and dragging on the video.YouTube said that it is working to add the functionality to the iPhone, iPad and other devices soon.“To make it easy for you to create and upload 360-degree videos to YouTube, we’ve been working with companies across the industry,” the firm said, in a blog post announcing the update.“Bublcam, Giroptic’s 360cam, IC Real Tech’s Allie, Kodak’s SP360 and RICOH THETA are 360-degree video cameras compatible with YouTube that are available today or are coming soon.”YouTube currently supports 360 degree videos with 24, 25 or 30 frames per second, with support for higher frame rates due to follow soon.To upload a video in this format, YouTube users must include specific metadata needed for 360 playback. They can do this by using a 360 Video Metadata app YouTube has released for Mac or Windows or by running a Python script on the video file.The rollout comes after YouTube began trialling a similar feature last month that allowed viewers to view videos from multiple camera angles.The test video featuring this functionality let viewers click different thumbnails during playback to switch to multiple camera views – but did not allow for full 360-degree control over the camera angle.In other YouTube news, Variety reported last week that YouTube is “exploring the prospect” of launching its own SVoD service, based on its YouTube Music Key service that launched in beta last year. YouTube has not publicly discussed the move, which could see it take on the likes of Netflix. Most 360 cameras and panorama-generation tools include Photo Sphere metadata in saved photos.See in Glossary of exactly 2:1 for 360 content, or 1:1 for 180 content. More info See in Glossary complexity in VR by including a pre-rendered backdrop video instead of real geometry.Unity supports 180 and 360 degree videos in either an equirectangular layout (longitude and latitude) or a cubemap layout (6 frames).Equirectangular 2D videos should have an aspect ratio The relationship of an image’s proportional dimensions, such as its width and height. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. Reduce Scene A Scene contains the environments and menus of your game. Easily include real-world video shot in 360 degrees.By default, this sets up the component to play the video full-screen for the default Camera A component which creates an image of a particular viewpoint in your scene. To create a Video Player, drag the video Asset from the Project view to an empty area of Unity’s Hierarchy view. Video player setupImport your video into Unity as an Asset. Most systems have specific limits on maximum video decoding resolutions (for example, many mobiles are limited to HD or 2K, and older desktops might be limited to 2K or 4K). Large videos require more computing power and resources for decoding. For best visual results, use panoramic videos in the highest possible resolution (often 4K or 8K).That way, you can control exactly how it is displayed. Press Play to view this.You should change this behaviour so that it renders to a Render Texture. More info See in Glossary. More info See in Glossary.Set the Render Texture’s Size to match your video exactly. Then you can use the Render Texture in a Material just like a regular Texture. To use them, first create a new Render Texture and designate one of your Cameras to render into it. More info See in Glossary > Create > Render Texture A special type of Texture that is created and updated at runtime. You can also create some asset types in Unity, such as an Animator Controller, an Audio Mixer or a Render Texture. An asset may come from a file created outside of Unity, such as a 3D Model, an audio file or an image. ![]() More info See in Glossary > Panoramic).Drag the Render Texture from the Asset view to the Texture slot in the new Material’s Inspector.You must correctly identify the type of content in the video (cubemap or equirectangular) for the panoramic video to display properly. More info See in Glossary > Skybox A special type of Material used to represent skies. Go to your new Material’s Inspector and set the Material’s Shader to Skybox/Panoramic (go to Shader A program that runs on the GPU. Render the panoramic video to the SkyboxFinally, you must connect your new Skybox Material to the Scene.Open up the Lighting window (menu: Window > General > Lighting).Drag and drop the new Skybox Material Asset to the first slot under Environment.Press Play to show the video as a Scene backdrop on the Skybox.Change the Scene Camera orientation to show a different portion of the Skybox (and therefore a different portion of the panoramic video).Turn on Virtual Reality Support in the Player settings (menu: Edit > Project Settings A broad collection of settings which allow you to configure how Physics, Audio, Networking, Graphics, Input and many other areas of your project behave. Pan around and check that the content looks correct. Choose 180 degree if the video is just a front-facing 180-degree view.Look at the Preview at the bottom of the Material Inspector. Choose the 360 degree option if the video covers a full 360-degree view. Unity detects which eye is currently being rendered and sends this information to the Skybox/Panoramic shader using Single Pass Stereo rendering. Choose Over Under if the left and right content are positioned above and below one another in the video. The 3D Layout has three options : Side by Side, Over Under, and None (default value).Use the Side by Side settings if the video contains the left eye’s content on the left and the right eye’s content on the right. This unlocks an extra 3D Layout option in the Skybox/Panoramic Material. Fifa 11 zidane patchMore info See in Glossary) instead of the Skybox/Panoramic Material described above. The six squares form the faces of an imaginary cube that surrounds an object each face represents the view along the directions of the world axes (up, down, left, right, forward and back). To do this, create a Material and assign Skybox/Cubemap as the Shader( Shader > Skybox > Cubemap A collection of six square textures that can represent the reflections in an environment or the skybox drawn behind your geometry. The Video Player then fills out the Render Texture’s faces with the correct cube faces.Use the resulting Render Texture Cube as a Skybox. Alternate Render Texture type for cubemap videosWhen working with cubemap videos, instead of the Video Player rendering to a 2D Render Texture and preserving the exact cube map layout, you can render the Video Player directly to a Render Texture Cube.To achieve this, change the Render Texture Asset’s Dimension from 2D to Cube and set the Render Texture’s Size_ to be exactly the dimensions of the individual faces of the source video.For example, if you have a 4 x 3 horizontal cross cubemap layout video with dimensions 4096 x 3072, set the Render Texture’s Size to 1024 x 1024 (4096 / / 3).While rendering to a Cube Target Texture, the Video Player assumes that the source video contains a cube map in either a cross or a strip layout (which it determines using the video aspect ratio). 3D panoramic videoFor non–360 3D video (where you shouldn’t use a Skybox Material), the same 3D Layout is available directly in the Video Player component when using the Camera Near/Far Plane Render Modes. In general, you should author video in power-of-two dimensions and transcoding to other power-of-two dimensions to reduce visual artifacts.Added 2D and 3D panoramic video support in 2017.
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